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DEVELOPMENT TIME
September 2025 - December 2025
Engine/ Tools
Unity, Jira, Agile, Kanban
FATHOMLESS
ROLE
Producer/ Narrative Designer
GENRE
Roguelike
TEAM SIZE
5 -10
Fathomless is a 2D roguelike that takes place in a post-apocalyptic underwater world where humanity fights for survival after a world-ending flood destroyed it. The player controls a human scrapper who has to regularly exit the safety of their ark to combat mythical and mutated horrors alike to bring back resources necessary to keep it running.
Responsibilities and Contributions
I served as the team’s Producer and Narrative Designer, with this being one of my first leadership positions. I hosted progress presentations with my team and implemented agile methodologies by using Jira and other documentation methods. I helped write the foundations for the game’s story and gave direction to other disciplines so they could combine their own creative interpretation with the intended vision.
Key Takeaways
Though development of the game was discontinued due to multiple teammates becoming unavailable because of life circumstances, working on this game was incredibly valuable in gaining knowledge of how to handle teams with a lack of smooth participation. While Jira itself was easy to implement and teach people to use, regular engagement was a struggle. I would do lots of research on how to handle similar instances, with intent to ensure less turbulence in the future.

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